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Blacksmiths in the Wind Mills district called "Jiodct Place"
Resources needed for Blacksmiths houses are Bronze, Copper, Iron, Silver, Gold, Platinum,
Resources not available locally for Blacksmiths houses are Bronze, Copper, Iron, Silver, Gold, Platinum,
Local resources for possible trade deals are Geese, Perfume, Amber,
Blacksmiths needed resources available report
Iron
neutral
Adrodh
103 miles away.
neutral
Shalefairse
362 miles away.
neutral
Moonspell
439 miles away.
Copper
neutral
Oldhol
209 miles away.
neutral
Gayankherge
299 miles away.
neutral
Whiremide
354 miles away.
Silver
neutral
Sumgongel
125 miles away.
neutral
Ghostfall
227 miles away.
neutral
Gloomhorn
326 miles away.
Bronze
neutral
Tsel
121 miles away.
neutral
Ghostfall
227 miles away.
neutral
Khontogtaal
385 miles away.
Platinum
neutral
Agragh
113 miles away.
neutral
Lugekh
509 miles away.
neutral
Cleargarse
625 miles away.
Gold
neutral
Agragh
113 miles away.
neutral
Karre
156 miles away.
neutral
Dayandor
267 miles away.
Jiodct Place's house of Hixil Blacksmiths
House of Hixil Blacksmiths
is run by
Fol-o-d Tir-i-kur
Gr-a-gu Dim-a-sem
S-i-z Durk-o-shay
Mor-u-rimm N-a-tu
Bar-a-mar N-a-tu
Mok-u-gall Rk-u-ful
Mor-a-ruk Rk-o-kur
Sin-i-tur Rk-o-kur
G-e-gume Rk-o-kur
Gij-a-gri Gur-u-raw
Gor-e-dar Dash-u-k
Jiodct Place's house of Elenar Blacksmiths
House of Elenar Blacksmiths
is run by
Oggu-o-dur Nar-a-zun
Kot-i-rook Bak-a-m
Sun-o-gh Zur-a-shay
Ur-e-zara Bark-o-rohk
Gal-i-burk Dar-a-puy
Gr-a-burk Mir-u-ur
Zun-o-zura N-a-tu
Zen-u-tir Dar-o-kar
Kir-i-gum Rk-o-kur
Kur-i-mar Gur-u-raw
Grum-e-bark Gur-u-raw
🌌 Incorporating Mythology and Folklore in D&D Narratives