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Barbers in the Mercantile district called "Downtown Swudsp Heights" which is in the
Kingdom of Dur.
Resources needed for Barbers houses are Iron, Bronze,
Resources not available locally for Barbers houses are Iron, Bronze,
Local resources for possible trade deals are Chickens, Goats, Wool, Perfume,
Barbers needed resources available report
Iron
neutral
Adrodh
213 miles away.
neutral
Shalefairse
303 miles away.
neutral
Qosx
426 miles away.
Bronze
neutral
Ghostpeak
258 miles away.
neutral
Tsel
275 miles away.
neutral
Ghostfall
294 miles away.
Downtown Swudsp Heights's house of Rusere Barbers
House of Rusere Barbers
is run by
Al-i-d Z-a-fol
K-o-mira Tur-a-zun
Tu-o-da Marsh-o-zon
Bor-u-tar Mur-i-rohk
Sum-i-ral Sk-u-kur
Gij-o-dur Tir-a-gry
Kar-i-nar Mir-e-sam
Sen-a-g Dak-o-shay
Har-u-gar Mash-a-lag
Sin-e-me Mash-a-lag
Got-u-rsh Rimm-u-gr
Ur-a-sk Dim-a-al
Fal-e-dur Dim-a-al
Z-u-dur Dim-a-al
As-u-bash Dim-a-al
Fol-u-shi Dim-a-al
Gr-o-mur Bur-a-fol
Mer-o-gri Bur-a-fol
Downtown Swudsp Heights's house of Brinnc Barbers
House of Brinnc Barbers
is run by
Zun-a-ni Gul-a-fal
Kor-a-glar Gak-a-kat
Kul-e-tar Rall-o-rohk
Kat-o-tir Tur-u-kar
Zar-i-rall Gar-a-s
Tan-a-nar Zur-u-kar
Gul-a-dak Mak-u-fel
Dur-o-gash Bark-u-sen
Kel-u-rimm Dash-u-ub
Agg-u-dar Dur-a-kur
Roh-o-gri Nars-u-gij
Ub-e-nir Nars-u-gij
G-a-rash Zur-i-kot
T-a-gar Zur-i-kot
B-o-m Rall-i-gyn
D-u-marsh Mash-a-lag
Kur-u-war Dim-a-al
Oll-a-gark Bur-a-fol
Zav-e-ruk Marsh-i-zen
Mar-a-marsh Marsh-i-zen
🌌 Incorporating Mythology and Folklore in D&D Narratives