Muirdren Tazbek
Muirdren Tazbek is a selfish, mute, neutral evil male dwarf barbarian with blue eyes, red hair, and olive colored skin. They work in guards Bilbil map
Barbarian: Str: 15 (2) Dex: 12 (1) Con: 10 (0) Int: 10 (0) Wis: 14 (2) Cha: 13 (1)

Muirdren Tazbek physical traits

Heavy Eye brows.
Blue Eye color.
Overbite Facial feature.
Snub Nose.
Double chin Face shape.
Obese General.
Red Hair color.
Long mustached Hair facial.
Windblown Hair general.
Withered Skin aging.
Olive Skin color.
Dimpled Skin general.

Muirdren Tazbek behaviors and key information

The first thing I do in a new place is note the locations of everything valuable -- or where such things could be hidden.:
I'm always polite and respectful.:
Age: 291.
Age class: Middle.
Alignment: Neutral evil.
Background: Criminal.
Bond: Something important was taken from me, and i aim to steal it back..
Characteristic: Mute.
Flaw: When faced with a choice between money and my friends, i usually choose the money..
Ideal: People. i'm loyal to my friends, not to any ideals, and everyone else can take a trip down the styx for all i care..
Industry: Guards.
Mannerism: I stand when making a point..
Specialty: Fence.
Talent: I have perfect memory..
Trait: Selfish.
📚 Get Insider Tips from Pateia's Community Blog! Must-Read!

This is a sponsored link. Our website may receive compensation for clicks or purchases made through this link. We are committed to transparency, and our Privacy Policy provides more information on how we use and protect your data. Your use of our website constitutes acceptance of these practices.

Mother

Tysnan Tazbek is a quarrelsome, foul-smelling, chaotic evil female dwarf paladin with onyx eyes, red hair, and olive colored skin. They work in guards
Paladin: Str: 13 (1) Dex: 12 (1) Con: 10 (0) Int: 14 (2) Wis: 15 (2) Cha: 10 (0)

Father

Banmyl Tazbek is a brave, hook handed, neutral evil male dwarf wizard with blue eyes, golden hair, and fair colored skin. They work in guards
Wizard: Str: 10 (0) Dex: 15 (2) Con: 10 (0) Int: 13 (1) Wis: 14 (2) Cha: 12 (1)
🌌 Incorporating Mythology and Folklore in D&D Narratives

This is a sponsored link. Our website may receive compensation for clicks or purchases made through this link. We are committed to transparency, and our Privacy Policy provides more information on how we use and protect your data. Your use of our website constitutes acceptance of these practices.