Muirdrum Tysmiir
Muirdrum Tysmiir is a deceptive, raggedly dressed, lawful evil male dwarf ranger with brandy eyes, silver hair, and peach colored skin. Bahar map
Ranger: Str: 8 (-1) Dex: 13 (1) Con: 16 (3) Int: 10 (0) Wis: 15 (2) Cha: 12 (1)

Muirdrum Tysmiir physical traits

Arched Eye brows.
Brandy Eye color.
Glittering Eye shape.
Overbite Facial feature.
Long Nose.
Square Face shape.
Grimy fingernails General.
Silver Hair color.
Long bearded Hair facial.
Shaved Hair general.
Seamed Skin aging.
Peach Skin color.
Scratched Skin general.

Muirdrum Tysmiir behaviors and key information

I am tolerant (or intolerant) of other faiths and respect (or condemn) the worship of other gods.:
I...speak...slowly...when talking...to idiots,...which...almost...everyone...is...compared...to me.:
Age: 343.
Age class: Old.
Alignment: Lawful evil.
Background: Acolyte.
Bond: I owe my life to the priest who took me in when my parents died..
Characteristic: Raggedly dressed.
Flaw: I judge others harshly, and myself even more severely..
Ideal: Aspiration. i seek to prove myself worthy of my god's favor by matching my actions against his or her teachings..
Mannerism: I bounce on my heels when excited..
Specialty: Clergy.
Talent: I paint beautifully..
Trait: Deceptive.
🎁 The Ultimate Holiday Gift! Get the D&D Core Rulebook Gift Set!

This is a sponsored link. Our website may receive compensation for clicks or purchases made through this link. We are committed to transparency, and our Privacy Policy provides more information on how we use and protect your data. Your use of our website constitutes acceptance of these practices.

Mother

Brilnia Tysmiir is a informed, one eyed, chaotic neutral female dwarf cleric with brandy eyes, silver hair, and olive colored skin.
Cleric: Str: 14 (2) Dex: 8 (-1) Con: 15 (2) Int: 12 (1) Wis: 10 (0) Cha: 15 (2)

Father

Emnir Tysmiir is a bossy, exceptionally beautiful, true neutral male dwarf fighter with green eyes, silver hair, and olive colored skin.
Fighter: Str: 15 (2) Dex: 10 (0) Con: 15 (2) Int: 14 (2) Wis: 8 (-1) Cha: 12 (1)
🌌 Incorporating Mythology and Folklore in D&D Narratives

This is a sponsored link. Our website may receive compensation for clicks or purchases made through this link. We are committed to transparency, and our Privacy Policy provides more information on how we use and protect your data. Your use of our website constitutes acceptance of these practices.