Alixandra Woodmaul
Alixandra Woodmaul is a mean, eye-patch wearing, neutral evil female human sorcerer with black eyes, bronze hair, and hazelnut colored skin. They work in skinners Moonpass map
Sorcerer: Str: 15 (2) Dex: 11 (0) Con: 14 (2) Int: 16 (3) Wis: 13 (1) Cha: 9 (-1)

Alixandra Woodmaul physical traits

Thick Eye brows.
Black Eye color.
Doe Eye shape.
Sharp teeth Facial feature.
Big Nose.
Square Face shape.
Fat General.
Bronze Hair color.
Matted Hair general.
Sagging Skin aging.
Hazelnut Skin color.
Freckled Skin general.

Alixandra Woodmaul behaviors and key information

I can find common ground between the fiercest enemies, empathizing with them and always working toward peace.:
Nothing can shake my optimistic attitude.:
Age: 88.
Age class: Middle.
Alignment: Neutral evil.
Background: Acolyte.
Bond: I will someday get revenge on the corrupt temple hierarchy who branded me a heretic..
Characteristic: Eye-patch wearing.
Flaw: I put too much trust in those who wield power within my temple's hierarchy..
Ideal: Might. in life as in war, the stronger force wins..
Industry: Skinners.
Mannerism: I wear ill-fitting clothing..
Specialty: Priest.
Talent: I can uncannily predict the weather..
Trait: Mean.
🌌 Incorporating Mythology and Folklore in D&D Narratives

This is a sponsored link. Our website may receive compensation for clicks or purchases made through this link. We are committed to transparency, and our Privacy Policy provides more information on how we use and protect your data. Your use of our website constitutes acceptance of these practices.

Mother

AnneKathrin Woodmaul is a conceited, clumsy, neutral evil female human rogue with green eyes, auburn hair, and carob colored skin. They work in skinners
Rogue: Str: 15 (2) Dex: 11 (0) Con: 14 (2) Int: 13 (1) Wis: 9 (-1) Cha: 16 (3)

Father

Walsh Woodmaul is a dauntless, pointy toothed, neutral evil male human rogue with black eyes, ginger hair, and olive colored skin. They work in skinners
Rogue: Str: 9 (-1) Dex: 11 (0) Con: 15 (2) Int: 13 (1) Wis: 14 (2) Cha: 16 (3)
🌌 Incorporating Mythology and Folklore in D&D Narratives

This is a sponsored link. Our website may receive compensation for clicks or purchases made through this link. We are committed to transparency, and our Privacy Policy provides more information on how we use and protect your data. Your use of our website constitutes acceptance of these practices.