Hormorn Sylparin
Hormorn Sylparin is a selfish, scarred, true neutral male half-elf monk with golden eyes, blonde hair, and honey colored skin. They work in hermits Rethalyase map
Monk: Str: 15 (2) Dex: 13 (1) Con: 10 (0) Int: 8 (-1) Wis: 13 (1) Cha: 17 (3)

Hormorn Sylparin physical traits

Thin Eye brows.
Golden Eye color.
Doe Eye shape.
Gleaming white teeth Facial feature.
Thin Nose.
Dimple in chin Face shape.
Solid General.
Blonde Hair color.
Clean shaven Hair facial.
Shoulder length Hair general.
Lined Skin aging.
Honey Skin color.
Clear Skin general.

Hormorn Sylparin behaviors and key information

I blow up at the slightest insult.:
I am incredibly slow to trust. Those who seem the fairest often have the most to hide.:
Age: 139.
Age class: Middle.
Alignment: True neutral.
Background: Criminal.
Bond: I will become the greatest thief that ever lived..
Characteristic: Scarred.
Flaw: I have a β€œtell” that reveals when i'm lying..
Ideal: People. i'm loyal to my friends, not to any ideals, and everyone else can take a trip down the styx for all i care..
Industry: Hermits.
Mannerism: I talk slowly..
Specialty: Enforcer.
Talent: I'm a master of disguise..
Trait: Selfish.
🎁 Perfect Birthday Present! Unleash the D&D Core Rulebook with Fantasy Grounds!

This is a sponsored link. Our website may receive compensation for clicks or purchases made through this link. We are committed to transparency, and our Privacy Policy provides more information on how we use and protect your data. Your use of our website constitutes acceptance of these practices.

Mother

Sylzira Sylparin is a unkind, hard of hearing, neutral evil female half-elf rogue with silver eyes, blonde hair, and honey colored skin. They work in hermits
Rogue: Str: 10 (0) Dex: 14 (2) Con: 16 (3) Int: 12 (1) Wis: 14 (2) Cha: 10 (0)

Father

Dorsariph Sylparin is a angry, heavily tattooed, lawful good male half-elf wizard with sienna brown eyes, auburn hair, and olive colored skin. They work in hermits
Wizard: Str: 13 (1) Dex: 13 (1) Con: 15 (2) Int: 14 (2) Wis: 9 (-1) Cha: 12 (1)
πŸ“š Developing Engaging Plots for D&D Adventures

This is a sponsored link. Our website may receive compensation for clicks or purchases made through this link. We are committed to transparency, and our Privacy Policy provides more information on how we use and protect your data. Your use of our website constitutes acceptance of these practices.