Kiglar Rimmium
Kiglar Rimmium is a argumentative, masked, neutral evil male half-orc cleric with black eyes, black hair, and red colored skin. Bhognud map
Cleric: Str: 14 (2) Dex: 13 (1) Con: 16 (3) Int: 14 (2) Wis: 8 (-1) Cha: 10 (0)

Kiglar Rimmium physical traits

Unruly Eye brows.
Black Eye color.
Heavy lidded Eye shape.
Sharp teeth Facial feature.
Roman Nose.
Square jaw Face shape.
Big General.
Black Hair color.
Smooth shaven Hair facial.
Unkempt Hair general.
Wrinkled Skin aging.
Red Skin color.
Thick Skin general.

Kiglar Rimmium behaviors and key information

Thinking is for other people. I prefer action.:
I am incredibly slow to trust. Those who seem the fairest often have the most to hide.:
Age: 60.
Age class: Old.
Alignment: Neutral evil.
Background: Folk hero.
Bond: I have a family, but i have no idea where they are. one day, i hope to see them again..
Characteristic: Masked.
Flaw: Secretly, i believe that things would be better if i were a tyrant lording over the land..
Ideal: Might. if i become strong, i can take what i want -- what i deserve..
Mannerism: I have a particularly low voice..
Specialty: I broke into a tyrant's castle and stole weapons to arm the people..
Talent: I'm great with animals..
Trait: Argumentative.
🌐 Get Started with Online Basic Rules for Dungeons and Dragons!

This is a sponsored link. Our website may receive compensation for clicks or purchases made through this link. We are committed to transparency, and our Privacy Policy provides more information on how we use and protect your data. Your use of our website constitutes acceptance of these practices.

Mother

Kutodur Rimmium is a talkative, eye-patch wearing, lawful evil female half-orc sorcerer with black eyes, red hair, and copper colored skin.
Sorcerer: Str: 17 (3) Dex: 14 (2) Con: 9 (-1) Int: 13 (1) Wis: 10 (0) Cha: 12 (1)

Father

Mugersh Rimmium is a malicious, crippled, chaotic neutral male half-orc fighter with silver eyes, black hair, and blue colored skin.
Fighter: Str: 10 (0) Dex: 14 (2) Con: 16 (3) Int: 10 (0) Wis: 13 (1) Cha: 12 (1)
🌌 Incorporating Mythology and Folklore in D&D Narratives

This is a sponsored link. Our website may receive compensation for clicks or purchases made through this link. We are committed to transparency, and our Privacy Policy provides more information on how we use and protect your data. Your use of our website constitutes acceptance of these practices.