Gramnum Karmyr
Gramnum Karmyr is a talkative, pierced, chaotic evil male dwarf cleric with golden eyes, silver hair, and olive colored skin. They work in wine-sellers Nuzur map
Cleric: Str: 14 (2) Dex: 10 (0) Con: 17 (3) Int: 12 (1) Wis: 13 (1) Cha: 8 (-1)

Gramnum Karmyr physical traits

Straight Eye brows.
Golden Eye color.
Overbite Facial feature.
Straight Nose.
Square Face shape.
Toned General.
Silver Hair color.
Long mustached Hair facial.
Shaved Hair general.
Seamed Skin aging.
Olive Skin color.
Thick Skin general.

Gramnum Karmyr behaviors and key information

I misuse long words in an attempt to sound smarter.:
I always have a plan for what to do when things go wrong.:
Age: 246.
Age class: Middle.
Alignment: Chaotic evil.
Background: Folk hero.
Bond: A proud noble once gave me a horrible beating, and i will take my revenge on any bully i encounter..
Characteristic: Pierced.
Flaw: I'm convinced of the significance of my destiny, and blind to my shortcomings and the risk of failure..
Ideal: Destiny. nothing and no one can steer me away from my higher calling..
Industry: Wine-sellers.
Mannerism: I speak in rhyme..
Specialty: I broke into a tyrant's castle and stole weapons to arm the people..
Talent: I have perfect memory..
Trait: Talkative.
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Mother

Tazbelle Karmyr is a charismatic, eye-patch wearing, neutral good female dwarf monk with bronze eyes, midnight hair, and fair colored skin. They work in wine-sellers
Monk: Str: 12 (1) Dex: 8 (-1) Con: 12 (1) Int: 13 (1) Wis: 15 (2) Cha: 14 (2)

Father

Dardal Karmyr is a fidgety, tiny handed, neutral evil male dwarf warlock with ash gray eyes, black hair, and honey colored skin. They work in wine-sellers
Warlock: Str: 8 (-1) Dex: 15 (2) Con: 16 (3) Int: 13 (1) Wis: 12 (1) Cha: 10 (0)
🌌 Incorporating Mythology and Folklore in D&D Narratives

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