Jameson Whitepelt
Jameson Whitepelt is a honest, gap-toothed, chaotic evil male human fighter with black eyes, black hair, and carob colored skin. They work in carpenters Drypond map
Fighter: Str: 15 (2) Dex: 13 (1) Con: 16 (3) Int: 14 (2) Wis: 11 (0) Cha: 9 (-1)

Jameson Whitepelt physical traits

Thick Eye brows.
Black Eye color.
Sweeping eyelash Eye shape.
Dry Facial feature.
Big Nose.
Narrow Face shape.
Fat General.
Black Hair color.
Slightly bearded Hair facial.
Bouncy Hair general.
Seamed Skin aging.
Carob Skin color.
Firm Skin general.

Jameson Whitepelt behaviors and key information

When I set my mind to something, I follow through no matter what gets in my way.:
There's nothing I like more than a good mystery.:
Age: 79.
Age class: Middle.
Alignment: Chaotic evil.
Background: Folk hero.
Bond: I protect those who cannot protect themselves..
Characteristic: Gap-toothed.
Flaw: I have a weakness for the vices of the city, especially hard drink..
Ideal: Destiny. nothing and no one can steer me away from my higher calling..
Industry: Carpenters.
Mannerism: I hug everyone..
Specialty: I saved people during a natural disaster..
Talent: I sing beautifully..
Trait: Honest.
🎲 Roll20: The Virtual Tabletop for D&D Adventures

This is a sponsored link. Our website may receive compensation for clicks or purchases made through this link. We are committed to transparency, and our Privacy Policy provides more information on how we use and protect your data. Your use of our website constitutes acceptance of these practices.

Mother

Milena Whitepelt is a obnoxious, distinctively jeweled, chaotic good female human monk with black eyes, black hair, and honey colored skin. They work in carpenters
Monk: Str: 16 (3) Dex: 15 (2) Con: 11 (0) Int: 13 (1) Wis: 14 (2) Cha: 9 (-1)

Father

Kleophas Whitepelt is a adventurous, exceptionally beautiful, lawful neutral male human cleric with platinum eyes, brown hair, and amber colored skin. They work in carpenters
Cleric: Str: 14 (2) Dex: 15 (2) Con: 9 (-1) Int: 13 (1) Wis: 11 (0) Cha: 16 (3)
🌌 Incorporating Mythology and Folklore in D&D Narratives

This is a sponsored link. Our website may receive compensation for clicks or purchases made through this link. We are committed to transparency, and our Privacy Policy provides more information on how we use and protect your data. Your use of our website constitutes acceptance of these practices.